For each character and background sprite sheet, there is a ".XML" file with the same name as the sprite sheet its related to. In your Friday Night Funkin' folder, under "assets/images" you'll find most of the games artwork and it's sprite sheets. XML file" is a question you might be asking your self, so I'll give a quick explanation. This tutorial is also more so aimed at modding the week 1-3 opponents rather then modding Boyfriend, but it should still work if you want to mod him instead. Also, this tutorial will not be going into how you create your own sprites, as I'm assuming you've already finished your sprite sheet and need help making it look good in game. You're going to need Adobe Animate to do this, so make sure you have it through whatever means you can (wink wink). Now before we begin, let's get the elephant(s) out of the room. So you made your sprite sheet for your very own Friday Night Funkin mod.but every time you put the sprites over whichever character your replacing, it looks bad in game and clips into other sprites! Oh no! Well my dear modder, I've got the solution you're looking for, in this tutorial I will give instructions on how to use Adobe Animate in order to create your very own Friday Night Funkin' sprite sheets and.
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